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	<title>Comments on: The end of the beginning</title>
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	<link>http://ffnnkk.org/2008/11/30/the-end-of-the-beginning/</link>
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		<title>By: amul</title>
		<link>http://ffnnkk.org/2008/11/30/the-end-of-the-beginning/comment-page-1/#comment-125</link>
		<dc:creator>amul</dc:creator>
		<pubDate>Sun, 07 Dec 2008 21:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://ffnnkk.org/?p=321#comment-125</guid>
		<description>Man I&#039;ve been waiting for something like this for AGES.. especially as a tool on learning how to code - by patching..  have a window tracing the output or something..

Maybe have  a PATCH (view) for all the as3 code out there... people might pay? for such a tool..</description>
		<content:encoded><![CDATA[<p>Man I&#8217;ve been waiting for something like this for AGES.. especially as a tool on learning how to code &#8211; by patching..  have a window tracing the output or something..</p>
<p>Maybe have  a PATCH (view) for all the as3 code out there&#8230; people might pay? for such a tool..</p>
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		<title>By: Zeh</title>
		<link>http://ffnnkk.org/2008/11/30/the-end-of-the-beginning/comment-page-1/#comment-122</link>
		<dc:creator>Zeh</dc:creator>
		<pubDate>Mon, 01 Dec 2008 13:42:54 +0000</pubDate>
		<guid isPermaLink="false">http://ffnnkk.org/?p=321#comment-122</guid>
		<description>That&#039;s more or less the idea. I won&#039;t make it OS yet because, quite frankly, the internal structure is a mess and there&#039;s a lot I want to change specially regarding how a Patch works with its visual representation - I need to add more events and make things less hard-coded. The way I did things was highly experimental for me, it&#039;s working but there&#039;s a lot of room for improvement.

Node types in theory are easy to add - I did it a way that&#039;s pretty dynamic, even the help patch is self-contained, so by loading an SWC that contains classes that extend the original node class, using additional node &quot;libraries&quot; should be easy.. but this is also part of something I&#039;ll have to decide on the future.</description>
		<content:encoded><![CDATA[<p>That&#8217;s more or less the idea. I won&#8217;t make it OS yet because, quite frankly, the internal structure is a mess and there&#8217;s a lot I want to change specially regarding how a Patch works with its visual representation &#8211; I need to add more events and make things less hard-coded. The way I did things was highly experimental for me, it&#8217;s working but there&#8217;s a lot of room for improvement.</p>
<p>Node types in theory are easy to add &#8211; I did it a way that&#8217;s pretty dynamic, even the help patch is self-contained, so by loading an SWC that contains classes that extend the original node class, using additional node &#8220;libraries&#8221; should be easy.. but this is also part of something I&#8217;ll have to decide on the future.</p>
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		<title>By: Mr.doob</title>
		<link>http://ffnnkk.org/2008/11/30/the-end-of-the-beginning/comment-page-1/#comment-121</link>
		<dc:creator>Mr.doob</dc:creator>
		<pubDate>Mon, 01 Dec 2008 11:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://ffnnkk.org/?p=321#comment-121</guid>
		<description>Maybe you can open source it and people could do a lot of node types? Maybe is not the time yet tho...</description>
		<content:encoded><![CDATA[<p>Maybe you can open source it and people could do a lot of node types? Maybe is not the time yet tho&#8230;</p>
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