Adobe has just announced Flash Player 10.1, managing to add a plethora of new features to it even though it’s not a full new version. Of particular interest to me are the new sound (microphone) capabilities, something that could be exploited inside Fnk in a number of ways.
If it isn’t obvious yet, Fnk development is undergoing a brief pause, as I get ready to move overseas to finally join the people at Firstborn in NYC.
Things are slow around here while I’m preparing a more mature release of Fnk that will include changes specially tailored towards making it a better standalone application (that’ll be 0.2) and while I get my stuff together to move to another country (something that should hopefully happen in a couple of months). In the meantime, however, I’d like to point readers to this great article by Clive Thompson on Wired Magazine.
Since the very start of the Fnk project, I decided it’d be an open source project, as this is usually the approach I take with the stuff I create in my spare time. However, I had also decided this would be done eventually, some time after the project was public, and not at the very start.
Fnk has been updated. The new version is 0.1, build 3879. This update applies to both the browser and standalone versions of Fnk.
Fnk has been updated. The new version is 0.1, build 3847. This update applies to both the browser and standalone versions of Fnk.
Fnk has been updated. The new version is 0.1, build 3844. This update applies to both the browser and standalone versions of Fnk.
This update marks the beginning of work on the standalone version optimization feature group. For more information, see the current development roadmap.
With 2009 under our feet, I’ve been figuring out how will I spend my time building Fnk. Since this is something I’ll be doing on my spare time, it has no clear roadmap, but I’ve distributed my huge list of to-do items into some specific feature/change groups, something which look more or less like this…
Adobe and NVidia have partnered up to create a Pixel Bender contest: write Pixel Bender shaders (for three different categories) and win prizes.