Although I’ve been making nearly daily updates to the online version of Fnk until a few days ago, this week I’ll be taking it a bit easier with no updates as I spend some time focused on writing the final project paper instead.
Archives for the ‘Developer diaries’ Category
Eventually, I’ll add some more polished remote loading features to Fnk, so that more generic files such as gallery demos, examples and tutorials can be easily loaded. In the meantime, I’m playing with it locally to decide on what to build, and creating videos so it’s easier to explain to people what the project is about.
In addition to uploading screenshots to Flickr, I have also been adding a few Fnk videos to Vimeo showing how the interface works for those folks that don’t have Flash 10 installed yet. And today I was finally able to do something that’s closer to what I expect Fnk will be able to do once it’s more mature.
With only one month left on the time originally scheduled for Fnk’s development, I have finally enabled the big “Launch” button on the website’s home page.
The past few days have been productive, and the Fnk environment is starting to shape up quite nicely.
Now that I’m concentrating my full time in this project, Fnk development has been progressing quite well. It’s not quite ready for prime time yet, but at least now I can show something to people when I explain to them what my project is about.
Together with writing the project thesis, the most important part on the Fnk project is doing the actual working software, that is, building the environment that I’m proposing on my thesis itself.
I have spent all my (little) free time this past month revising the text for the Fnk thesis.
One of the new cool features added by Flash is GPU acceleration, that is, offloading some of the rendering process to the video card and, as such, making the performance better.