Archives for the ‘Developer diaries’ Category

Ready, steady, go

By • Apr 12th, 2008 • Category: Developer diaries

In the past few days at college I’ve been designing the way patches would look inside the editor – doing this inside Photoshop rather than any programming environment.



Signs of life

By • Apr 6th, 2008 • Category: Developer diaries

There are several different parts of the whole Fnk project I’ve been working over the past few weeks. The primary part I’m working on, as required by the college course itself, is its research paper, where I list some of the goals of the project and what kind of solutions I’m looking into.



Let the data hit the flow

By • Mar 19th, 2008 • Category: Developer diaries

Fnk by most means will be an environment for dataflow programming. This means the “execution” of Fnk patches will be done by modules; these modules process certain input parameters to create a new output that is then handled to another module.



An audio synthesis primer

By • Mar 16th, 2008 • Category: Developer diaries

I’ve spent the past few days investigating audio synthesis to decide what to tackle on with Fnk. It’s not my intention to create a full-fledged, high-fidelity audio synthesizer – there are already many platforms available for that, all of them created by people who know a lot more about sound than me – but I […]



An audio analysis primer

By • Feb 8th, 2008 • Category: Developer diaries

When I started the Fnk project, one of the many things I was anxious to play with is audio analysis. The main reason being the fact that I know too little about it. So here goes a preliminary post on the subject; no conclusions, but a few good links for future reference. For the kind […]



How it all started

By • Jan 26th, 2008 • Category: Developer diaries

During 2007, I’ve been doing some very interesting work with “visual” programming environments as part of my digital interface design degree I’m taking at Senac São Paulo. In the first semester of that year I had my first contact with Max/MSP, and then jumped to Max/Jitter. It was the first time I’ve that kind of […]