Archives for the ‘Developer diaries’ Category

The Fnk development process

By Zeh • Aug 16th, 2008 • Category: Developer diaries

Together with writing the project thesis, the most important part on the Fnk project is doing the actual working software, that is, building the environment that I’m proposing on my thesis itself.



Getting ready for the final stage: usability testing and platform justification

By Zeh • Aug 2nd, 2008 • Category: Developer diaries

I have spent all my (little) free time this past month revising the text for the Fnk thesis.



Information on GPU acceleration in Flash Player 10

By Zeh • Jun 10th, 2008 • Category: Developer diaries

One of the new cool features added by Flash is GPU acceleration, that is, offloading some of the rendering process to the video card and, as such, making the performance better.



The proposal stage is almost done

By Zeh • May 18th, 2008 • Category: Developer diaries

Fnk is an academic project. As such, there is a certain schedule and some tasks I have to conform to, and this includes writing a proposal paper where I outline what I want to do with Fnk, and how.



Ready, steady, go

By Zeh • Apr 12th, 2008 • Category: Developer diaries

In the past few days at college I’ve been designing the way patches would look inside the editor - doing this inside Photoshop rather than any programming environment.



Signs of life

By Zeh • Apr 6th, 2008 • Category: Developer diaries

There are several different parts of the whole Fnk project I’ve been working over the past few weeks. The primary part I’m working on, as required by the college course itself, is its research paper, where I list some of the goals of the project and what kind of solutions I’m looking into.



Let the data hit the flow

By admin • Mar 19th, 2008 • Category: Developer diaries

Fnk by most means will be an environment for dataflow programming. This means the “execution” of Fnk patches will be done by modules; these modules process certain input parameters to create a new output that is then handled to another module.



An audio synthesis primer

By admin • Mar 16th, 2008 • Category: Developer diaries

I’ve spent the past few days investigating audio synthesis to decide what to tackle on with Fnk. It’s not my intention to create a full-fledged, high-fidelity audio synthesizer - there are already many platforms available for that, all of them created by people who know a lot more about sound than me - but I [...]



An audio analysis primer

By Zeh • Feb 8th, 2008 • Category: Developer diaries

When I started the Fnk project, one of the many things I was anxious to play with is audio analysis. The main reason being the fact that I know too little about it. So here goes a preliminary post on the subject; no conclusions, but a few good links for future reference.
For the kind of [...]



How it all started

By Zeh • Jan 26th, 2008 • Category: Developer diaries

During 2007, I’ve been doing some very interesting work with “visual” programming environments as part of my digital interface design degree I’m taking at Senac São Paulo. In the first semester of that year I had my first contact with Max/MSP, and then jumped to Max/Jitter. It was the first time I’ve that kind of [...]