Brief hiatus
By Zeh • Apr 17th, 2009 • Category: Developer diariesIf it isn’t obvious yet, Fnk development is undergoing a brief pause, as I get ready to move overseas to finally join the people at Firstborn in NYC.
If it isn’t obvious yet, Fnk development is undergoing a brief pause, as I get ready to move overseas to finally join the people at Firstborn in NYC.
Since the very start of the Fnk project, I decided it’d be an open source project, as this is usually the approach I take with the stuff I create in my spare time. However, I had also decided this would be done eventually, some time after the project was public, and not at the very start.
With 2009 under our feet, I’ve been figuring out how will I spend my time building Fnk. Since this is something I’ll be doing on my spare time, it has no clear roadmap, but I’ve distributed my huge list of to-do items into some specific feature/change groups, something which look more or less like this…
As the final assignment for the academic side of the project, I’ve just given a short presentation about Fnk at my college for an audience that included teachers as well as a few special colleagues.
Last Wednesday, I finally delivered my thesis’ final copy to college (there’s a PDF version here, but it’s in Brazilian Portuguese only - I’m translating it, but that will take time). It starts by describing the project’s context and goals, then it explains its development and execution methodology, and finishes with my assessment on how [...]
An standalone version of Fnk is now available. It requires Adobe AIR 1.5 (which was released today) but it’s a pretty straightforward deal to install and update.
I guess some clarification is needed. One of the biggest features in the original Fnk project thesis is that it is meant to run from the web - it [...]
While I haven’t been doing a whole lot of work in actual ActionScript code for Fnk in the past few days, I’ve been writing and implementing one of the most needed features in the editor: Fnk lessons.
As Fnk is supposed to be used for interactive projects too, one feature missing until recently was the ability for the patch to interact with the user in some way. Albeit quite limited for now, some interactivity is finally available by way of mouse inputs on Display nodes.
It’s probably one of the biggest clichés in programmatic animation, but also a good way to show how stuff built in Fnk is meant to be based on mathematical rules.
This video doesn’t show a lot of new things, but it was meant to showcase the new comment feature - it lets you create random text [...]
Although I’ve been making nearly daily updates to the online version of Fnk until a few days ago, this week I’ll be taking it a bit easier with no updates as I spend some time focused on writing the final project paper instead.